Phantom Navigator

Phantom Navigator

Mulx

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0.0
$19.59 USD Regular $27.99 USD 30.01% off

Signals

Momentum (24h)+215 views
Recent Sentiment
Recent trend data isn't available for this listing.
Package size1.27 MB
Days since update7
Abandonment riskLow (Active)

Render pipelines

None flagged

Description

To those watching from the outside, it looks like a ghost is operating 

the editor. Windows appear and vanish in the blink of an eye, powerful 

menus materialize and disappear while the mouse barely moves. That's 

where the name comes from and that's the experience Phantom Navigator 

is built to give you.


─── ACTION PALETTES ───────────────────────────────────────


You give orders. The engine executes.


Press a shortcut, type what you want, hit Enter. That's it. No hunting 

through menus, no fighting your own memory, no mouse. Don't worry about 

where Project Settings lives. Don't try to remember which submenu hides 

the Preferences button. Just type.


Almost every action you'd normally reach for the mouse to do is now a 

command. Creating folders, scripts, GameObjects, selecting objects, 

renaming, loading scenes, aligning, parenting. All commands. And if 

something is missing, you can add your own custom actions without writing 

a single line of code.


Give your mouse a rest. Learn to command your engine.


─── FUZZY SEARCH ──────────────────────────────────────────


You remember it existed. You just don't remember exactly where.


Type approximately what you recall and Fuzzy Search finds the closest 

matching lines across your entire codebase without leaving the Editor.


Anyone who works with Unity knows the mental cost of constantly switching 

context between the Editor and the IDE. Alt+Tab, lose your place, 

Alt+Tab back. It adds up. Fuzzy Search eliminates that friction entirely. 

Shift+F, type, consult, dismiss. Zero alt-tabs. Zero context loss.


─── SCENE NAVIGATOR ───────────────────────────────────────


If the goal is to avoid the mouse as much as possible, we need a way to 

work in the Scene View without it. Scene Navigator lets you position 

GameObjects using only the arrow keys. Switching between Top, Right, and 

Perspective views, snapping to a grid, aligning to surfaces. Simple, 

effective, and surprisingly elegant.


─── PIN BOARD ─────────────────────────────────────────────


This one is a personal revolt against a specific pain.


On real large projects, you're constantly consulting other folders, for 

reference, for naming conventions, for copy-paste. The problem is the 

Project window has only one context. Navigate away and you lose where you 

were. Navigate back and you lose where you came from.


Pin Board solves this. Pin the folder with the file names you need to 

reference. Pin the folder you're actively working in. Keep both visible 

at the same time, switch between them instantly, never lose your place 

again. Your context is safe.


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Current price
$27.99 $19.59
$20.00 $10.00
$22.00 $15.40
$19.99 $13.99
Momentum (daily pageviews) 215233156143
Rating0.0 / 5 0.0 / 5 0.0 / 5 0.0 / 5
Age (last updated) < 30 Days< 30 Days< 30 Days< 30 Days
Pipelines
None
URPHDRPBuilt-in
None
None

Key features

- Unity 2022.3 LTS and above (tested on Unity 6)

- Editor-only tool — zero runtime overhead, nothing added to your build

- IMGUI-based — no UIToolkit dependency

- No assembly definition conflicts

- All data stored in EditorPrefs — survives domain reloads and restarts

- Namespace: FGT.Tools.PhantomNavigator

- Action palettes use ISearchWindowProvider / SearchWindow

- Custom Actions via PhantomAction_Asset ScriptableObject

- Hierarchy Templates via HierarchyTemplate_Asset ScriptableObject

- Project Templates via ProjectTemplate_Asset ScriptableObject

- Scene thumbnails stored in Library/SceneThumbnails/ (not imported by Unity)


Reviews

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