
HQ FPS Weapons 2.0 Multiplayer Netick
XWizard
Signals
Render pipelines
Description
HQ FPS Weapons 2.0 MP is an advanced template for creating multiplayer shooter games using Netick Networking. Built on top of HQ FPS Weapons 2.0, it extends the base asset’s modular and scalable architecture with integrated multiplayer support.
This template provides smooth networking, player synchronization, cooperative gameplay, and core multiplayer interactions, allowing developers to create engaging multiplayer shooter experiences without rebuilding existing systems from scratch.
Docs | Discord | Roadmap | Demo Build
For more information, please refer to the Technical Details section.
📄 Disclaimer
This template is developed independently and is not created by, or related to, Polymind Games, the original creator of HQ FPS Weapons 2.0. However, XWizardGames has permission from Polymind Games to build and upload this addon.
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Key features
🌐 Networked Features (server-authoritative)
- Character movement ✅
- Inventory ✅
- Player interactions ✅
- Health ✅
- Weapon damage ✅
- Save system ✅
- Main Menu Multiplayer UI ✅
- Steam Integration (ready-to-use lobby system; transport sample included) ✅
- Full body ✅ (Documentation along with a full-body creator editor window is included, however as of this version, no ready-to-use sample is included.)
- Fully compatible with STP MP addon ✅
- ⚠️ Important Notes
- HQ FPS Weapons 2.0 (v 2.0.3) is required to use this template.
- Proxy players currently use a non animated capsule based representation. If you want to use full body, please read docs and setup your character.
- Full body info: Please note that while this asset provides humanoid animations for hand poses, they might not work exactly the same for you, as all humanoid models still have different visuals and weights. In that case, you will need to re-target the animations or find new hand poses that work for your character. However if you are using the same model which has been used for showcase video, you can get same results.
- Clients use their local pool manager to shoot projectiles. Projectiles are not networked. However, since they are shot from the same position, it doesn't make a difference in most cases.
- The full-body weapon animations are made using a custom IK feature that overlays FPS animations. You won't be able to extract them for use in another project.
- Please download the demo version (link above) and test it yourself.
- Info about updates: I plan to update the asset every few months with new content, but please only buy the asset if you are happy with the current version, as updates may take longer.
🖥️ Host Methods
- Single-player 🎮
- Steam host 🌐
- Dedicated server (no sample included)
📦 Dependencies
- HQ FPS Weapons 2.0
- Netick Networking
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